Making a Mecha Break tier record is surprisingly difficult, particularly when a lot relies on the ability ceiling required to play every Striker—what the sport calls its mechs—and the way properly you’ve got realized to make use of their talents. A number of the finest mechs, like Tricera and Stego, have very simple playstyles, and you do not even want to do this a lot to be good.
However for those who choose a sniper like Aquila or Narukami, a melee-mech like Welkin or Panther, or perhaps a flying mech like Falcon or Skyraider, you may have a better ability ceiling to deal with as you become familiar together with your chosen Striker’s playstyle. There aren’t any mechs in Mecha Break that I might name unhealthy—therefore why there isn’t any C in my tier record—however tankier mechs like medium, heavy, or ultra-heavy undoubtedly appear to have an easy benefit.
That stated, all Strikers have weaknesses and counters in Mecha Break, and that is not even bearing in mind the completely different modes you possibly can play and their particular aims. Tricera, for instance, has a giant benefit in sport modes centered on holding territory. Reasonably than maining a single mech, it is undoubtedly finest to experiment and adapt your Striker or staff comp relying on the mode.
Within the following tier record, I am going to fee every mech primarily based on how good I believe it’s, but in addition take into consideration how straightforward it’s to select up and play.
Mecha Break tier record
|
Tier |
Striker |
|---|---|
|
S |
Tricera, Stego, Aquila, Inferno |
|
A |
Narukami, Welkin, Alysnes, Pinaka |
|
B |
Panther, Hurricane, Skyraider, Falcon, Luminae |
S-tier

Tricera (Extremely-Heavy Defender)
Think about a mech that may rework right into a turret with shields on each facet, unloading 4 Gatling Weapons and a Howitzer into foes. Oh, it may additionally heal itself with Restore Drones, in addition to its allies. Tricera is each sturdy and straightforward to play, particularly in a sport the place so many modes contain capturing and holding positions.
Fortress Kind permits Tricera to show right into a shielded turret, full with Escort Drones that may shoot down missiles (which its Gatling Weapons may also do), whereas Restore Drones high off its well being when it enters Fortress Kind after taking injury. All this quantities to a powerful and self-sufficient Striker that is usually exhausting to counter.

Stego (Extremely-Heavy Attacker)
Just like Tricera, apart from favouring Rocket Pods as a substitute of Gatling Weapons, Stego may also flip itself right into a Turret Kind with a stasis protect that protects it from the entrance. If you mix its Rocket Pods, Fast Rocket Pods, and Micro Missiles (a barrage that may goal a number of enemies), Stego can output a scary quantity of blast injury. It might not have Tricera’s Restore Drones, however its Jamming Haze Diffuser is arguably higher, making a smokescreen that forestalls enemies from locking on and replenishes armour for itself and close by allies.

Aquila (Heavy Sniper)
Whereas Mecha Break solely has two sniper mechs at launch, the higher of them for my cash is Aquila. This Heavy Sniper has a complete toolkit of talents that makes it annoying to take care of, together with a Mobility Package that lets it hover in place and snipe midair, a sniper mode that enables it to manually purpose (which acts as a tough counter to many different lock-on baiting talents), and a hard-to-dodge Pulse Claw it may fireplace out that seeks enemies as much as thrice and staggers/immobilises them if it hits.
Add to this, Aquila’s Cellular Beam Cannon does direct injury to well being, and its Multilock Radar helps you to auto-target and shoot as much as six separate enemies in its area of view. It is true that Aquila struggles to flee fairly as simply as Narukami when closed into melee, however it’s tankier and nonetheless has instruments (just like the Pulse Claw) to impair melee attackers.

Inferno (Extremely-Heavy Attacker)
In contrast to its rocket-blasting counterpart, Inferno is an Extremely-Heavy Attacker who specialises in power injury, and is a fairly exhausting counter to each Stego and Tricera after they flip into tanky turrets. Inferno can merely blast them with its Centered Emitter, making a high-damage beam that is good for shielded and stationary single targets. The one drawback with Inferno is that (besides the Centered Emitter), a variety of its DPS requires you to get near enemy mechs.
If you are able to do that and survive, although, the Charged Splitter’s shotgun-esque unfold will do a variety of injury, as will the Break up Emitter’s multi-target beams. One among Inferno’s instruments for staying alive is the Booster Package, which massively buffs power and fluid armour regen, whereas additionally making Inferno untargetable whereas dashing due to the optical decoys it creates in its wake because it dashes.
A-tier

Narukami (Gentle Sniper)
Although not fairly as sturdy as Aquila in my expertise, Mecha Break’s second sniper, Narukami, is all about invisibility. It may possibly deploy Decoy Drones that create a duplicate of the mech and make you invisible when close to them, and it may additionally activate Optical Camo Dome to show itself and allies invisible. Although it may’t place fairly as freely as airborne Aquila, its Traction Grappler can connect it to partitions and the edges of constructions the place it can flip invisible for sniping, and it may even use this means to grapple incoming enemies and jump over them.
Whereas an invisible sniping mech with auto lock-on sounds sturdy, Narukami is not too exhausting to counter. There are talents that reveal invisibility, similar to Falcon’s Recon Package, and others that both stop lock-on, similar to Stego’s Jamming Haze Diffuser, or bait it, as with Hurricane’s Decoy Drones. Good Narukami gamers will likely be annoying to take care of, however its squishiness will likely be a deciding issue, particularly when confronted by Brawler mechs.

Welkin (Heavy Brawler)
Talking of melee mechs, Welkin may be my favorite Striker in all of Mecha Break, a Heavy Brawler whose package is extraordinarily enjoyable to make use of, although exhausting to grasp. Welkin is basically all about searching ranged-focused mechs and locking them into melee. He has a lot of instruments to perform this: his Jamming Pulse Ejector stuns and staggers enemies at shut vary, disabling their drones, however much more necessary is the Duelling Forcefield, which creates an power cage trapping enemies inside.
This lets Welkin 1v1 them and deploy its AoE assaults, such because the whirlwind spin on its Heavy Battleaxe, and the Boomerang Drones which spin round Welkin and injury enemies when the forcefield is energetic. In contrast to Panther, who has no ranged weapons, Welkin additionally has a Heavy Howitzer to make use of and a Protection Forcefield to dam assaults when approaching enemies, inflicting interference on them in the event that they’re shut, and serving to him attain melee vary extra safely. All in all, this quantities to an aggressive, tanky melee mech who’s usually fairly robust to deal with.

Alysnes (Medium Attacker)
This Medium Attacker is a little bit of an all-rounder when it comes to package, in a position to blast enemies at vary with charged pictures from its Vitality Autocannon and Gauss Cannons, or wield a Battle Halberd and Advanced Defend (for blocking assaults), as a powerful melee combatant. Because of its Armor Purge means, Alysnes is sort of a survivable mech when performed properly, in a position to create a disrupting explosion when armour is expended, earlier than re-equiping it with an Airdrop Package. It may possibly additionally parry melee assaults with the Advanced Defend, performing an computerized Battle Halberd riposte. All of this makes Alysnes a fairly versatile and tanky all-rounder.

Pinaka (Medium Assist)
Although missing the numerous offensive capabilities of different mechs, Pinaka is Mecha Break’s most constant healer. In contrast to Luminae, this mech does not should awkwardly change between two completely different states or depend on lock-on to heal—it may deploy as much as 4 Restore Drones to heal itself and allies, Fast Restore Grapple in direction of allies and observe them round to repeatedly heal them, and even present an Emergency Assist Drone that shields and heals when it or allies are about to go down.
It may possibly additionally deploy a Cowl Airdrop to dam enemy fireplace, which even offers injury and staggers enemies if it lands on them. The one draw back to Pinaka is its lack of a long-range weapon, however its Splitter is mainly a shotgun at shut vary. Pinaka is finest used supporting a powerful melee mech like a Welkin or a Panther, however extra typically, you may wish to keep near your staff to keep away from getting centered by enemies.
B-tier

Panther (Medium Brawler)
Essentially the most melee of all melee mechs, Panther does not have a single ranged weapon, as a substitute requiring you to change between utilizing a Lance for thrusting costs, or a Defend Blade for fast three-hit combos. Annoyingly, you possibly can’t use its Advanced Defend with the Defend Blade, however Panther has different instruments to remain survivable and really attain melee alive. Its Strengthened Advanced Defend blocks injury and stops you getting staggered, however it additionally has a Booster Package that restores power and protect, with as much as three makes use of that replenish over time.
Contemplating melee builds eat a variety of power, that is fairly clutch when it comes to staying alive and aggressive within the struggle. I nonetheless do not assume Panther is both as enjoyable or sturdy as Welkin, however for those who get pleasure from melee mechs and wish one thing a little bit extra cellular, with much less of Welkin’s means admin, Panther is a strong and simple selection.

Hurricane (Extremely-Heavy Defender)
Although Hurricane is an Extremely-Heavy Defender like Tricera, it has a barely extra assorted package of drone-based talents and a give attention to power injury. It may possibly deploy Decoy Drones that bait enemy auto-targeting, a Protection Subject Drone that creates a bubble that blocks ranged fireplace for itself and allies, plus Turret Drones that periodically assault close by enemies or shoot down missiles. Hurricane’s most important Vitality Blaster weapon can do AoE DoT injury when charged, and its Centered Emitter can fireplace an array of power beams that concentrate on a number of enemies.
This mech is unquestionably a great choose in order for you a defender with a barely extra assorted playstyle than Tricera, although he’ll really feel lots much less tanky by comparability, particularly when a melee mech will get up inside his bubble protect.

Skyraider (Medium Attacker)
As one in every of solely two flying mechs in Mecha Break, Skyraider is unquestionably simpler to select up and play than Falcon, partly resulting from elevated tankiness, but in addition a extra versatile set of talents. Skyraider is all about rockets, firing AoE Vitality Missiles, Jamming Missiles that block power injury, in addition to a Missile Dispenser which fires a barrage of micro-missiles just like Stego (although that is solely out there in Aerial Assault Kind).
Similar to Falcon, Skyraider has entry to all the identical particular evasive manoeuvres whereas flying, making it good for dashing by entrenched mechs and unloading ordinance onto them, dogfighting with different flying mechs, or harassing annoying snipers like Aquila and Narukami. As a flying mech, Skyraider has a considerably greater ability ceiling than most others within the sport, however it seems like a great stepping stone earlier than graduating to Falcon.

Falcon (Gentle Attacker)
Contemplating this tier record additionally displays how straightforward a mech is to select up and play, I believe Falcon is fairly difficult to rank. As with its fellow flying mech, Skyraider, it has a really excessive ability ceiling in an effort to play properly, however that is made even tougher right here by its decreased tankiness as a Gentle Attacker. On the plus facet, it appears to be performing lots higher now than within the earlier betas, the place Skyraider was the undisputed king of the skies.
I nonetheless assume Skyraider is the easiest way to discover ways to play a flying mech earlier than graduating onto Falcon when you’re used to it, contemplating Falcon’s most important injury (Heavy Missile Launcher) is simply out there in its Winged Kind. It additionally has a Recon Package that may be a exhausting counter to pesky Narukami’s invisibility. Flying mechs have a little bit of a wierd function in Mecha Break and act extra like injury helps for the remainder of the staff, typically harassing, but in addition searching down and occupying annoying outliers.

Luminae (Gentle Assist)
Although Luminae undoubtedly has its followers (everybody loves a healer), it may really feel fairly a slipshod mech to play resulting from its mode-switching mechanics. Luminae has two states, Assist Mode and Corruption Mode, which change its talents from therapeutic into DPS. You possibly can’t injury enemies whereas in Assist Mode; you possibly can’t heal allies whereas in Corruption Mode, that means its playstyle is all about switching modes on the fly to take care of any given scenario.
If you may get past this, although, Luminae has a really versatile package. Its Drone Launchers heal your self and allies, or deal direct HP injury in Corruption Mode. It additionally has a Haze Diffuser that produces inexperienced smoke that heals allies (or damages enemies in Corruption), whereas the Assist Jetwing offers power regen (or disrupts enemies in Corruption). Luminae undoubtedly is not as constant a healer as Pinaka, however if you wish to deal extra injury whereas additionally therapeutic (and luxuriate in mode-switching as a mechanic), Luminae may be a greater choose for you.
