I’ve lived a thousand lives in GTA 5 roleplay. From robbing banks within the guise of a journalist, to singing The Proclaimers on a pretend actuality TV present, feasting on flesh as a vampire nightclub promoter, and making an attempt (and failing) to clear a serial killer of homicide whereas posing as a lawyer—I’ve seen all of it.
I’ve performed on servers that host 32 gamers, mirroring the official GTA On-line base recreation blueprint, and I’ve almost misplaced my thoughts within the roleplay scene’s user-made 2,048-player areas. Sure, the latter are as completely chaotic as they sound.
With the GTA 6‘s console launch date now peeking its head simply above the horizon (Could 26 of subsequent 12 months on the off-chance you have been hiding out in a Chiliad cave), web rumours concerning the following evolution of the crime sim’s enduring on-line offshoot are gaining tempo. The same old quantity of salt must be pinched with every passing one—as you may anticipate, Rockstar has saved its lips sealed tighter than Franklin and Lamar’s friendship—however the newest faint rumblings concerning potential on-line server participant counts have grabbed my consideration.
In keeping with a chap named Fravilys, a one-time editor on French fansite Rockstar Magazine, a so-called “inside supply” reckons the in-development GTA On-line 2.0 is at the moment working with 64-player servers behind the scenes—double that of normal GTA On-line because it exists immediately—with the purpose being to push that quantity to 96.
As per Fravilys’ newest Medium put up: “In keeping with an inside supply, the upcoming multiplayer recreation, codenamed ‘GTA6MP’, is at the moment at a complicated stage, way more so than it was in the course of the unique GTA On-line, which was developed between 2008 and 2013.
“One of the important advances can be the flexibility to carry out free-roam multiplayer actions with gamers from completely different periods, with out ever having to depart your individual setting or expertise loading occasions.
“The following model of GTA On-line is alleged to be aiming for a seamless and immersive gaming expertise, with the ambition of reaching as much as 96 simultaneous gamers per session. Nonetheless, in line with my newest info, this determine is at the moment restricted to 64 gamers.”

Once more, the veracity of these claims is a matter of debate, but when we have been to imagine Rockstar is certainly pushing for that 96-player quantity, I would personally be delighted. A full GTA On-line server at 32 gamers can nonetheless really feel remoted relying on the place on the Los Santos and Blaine County sprawl you are conducting your online business at any given second.
A cursory look at FiveM’s lively servers proper now reveals quite a lot of maps internet hosting 200, 300, 700 and 800 gamers, with just a few of the aforementioned 2,048-player areas on the listing. On the time of writing, probably the most populated server is occupied by simply over 650 gamers.
Having sampled just about every little thing FiveM’s slant on Grand Theft Auto roleplay has to supply during the last a number of years, I am a agency believer that 100 gamers is the candy spot. It’s, in fact, value noting that GTA 6’s on-line offshoot will unfold inside a completely completely different playground, however throwing in lots of, even 1000’s of gamers into the identical house will shortly change into unhinged in any occasion.
In mild of Rockstar’s official acquisition of FiveM a few years again, you’ll be able to wager your boots enterprising gamers will nonetheless attempt to stuff as many freewheeling digital criminals into the identical killbox as potential however, nonetheless it appears all however sure Rockstar will intention for one thing a wee bit extra measured on its official servers. Measured, however hopefully better than what we’re used to. And if that is the case, I am going to all however actually reside a thousand extra lives on this new-age interpretation of Vice Metropolis each time it lands on PC.

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