Dune: Awakening’s endgame continues to evolve. The huge Deep Desert, the one place the place big spice deposits and top-tier stage supplies might be discovered, was almost completely PvP at launch, with solely about 10% of the map marked as PvE-only. A hotfix on June 26 made the Deep Desert a fair 50/50 break up between PvP and PvE—a fairly large shakeup for a sport that is solely been out for a month.
In the present day’s patch takes yet one more sidestep within the route of an endgame that is extra pleasant to PvE play. The primary line within the patch notes for Dune: Awakening model 1.1.15.0 states that “Tier 6 sources can now be collected throughout wider areas within the PvE a part of the Deep Desert.”
See, even after the 50/50 break up got here alongside, endgame sources had been fairly sparse within the PvE half of the Deep Desert: to seek out main spice blows and Tier 6 minerals in heavy provide, you’d nonetheless need to danger your neck within the PvP areas—which meant the sooner patch did not actually remedy the difficulty for gamers who wished to take pleasure in endgame actions with out getting swarmed by different gamers in armed ornithopters.

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With this new change it feels like gamers could have even much less purpose to wander into the PvP half of the Deep Desert. It’s kind of of a disgrace, when you ask me, as a result of PvP zones are the place the actual stress and pleasure occurs, although getting blown up by a swarm of ‘thopters each time you cross the road does get previous fairly rapidly.
One other PvP-centric change within the patch notes is not fairly as pleasant to PvE fans: “The delay for leaving a PvP safety zone elevated from 5 to 30 seconds to stop border tenting and permit PvP gamers to guard their space.”
So, when you dip right into a PvP zone it takes quite a bit longer to dip out. This feels most impactful on the unintentional incursions into PvP I believe each Dune: Awakening participant has achieved sooner or later by not realizing they’re overflying overflying crashed ships and management factors, however from my expertise it takes a heck of lots longer than 30 seconds to be shot down. I believe PvE gamers can keep away from this by simply flying a bit extra rigorously.
Lastly, here is one endgame patch observe that ought to make everybody comfortable:
“Modified Landsraad duties to permit for Kill and Supply Contribution to occur after the duty has been accomplished however awarding solely private contribution. (i.e., which faction received and what number of guild votes had been awarded are unaffected by contributions made after the duty was accomplished by one faction).”
As I famous in my Dune: Awakening evaluation, I actually favored the Landsraad portion of the endgame, although the missions had been accomplished so rapidly that when you did not login on the proper day or time you could possibly miss them completely. That is not nice for individuals who solely have actual time to play on the weekends. No less than now gamers can take part within the duties, even when they get there a bit late.
Listed below are the total patch notes for Dune: Awakening model 1.1.15.0.
