After the revolution, quicksaves will work thus: somewhat than a single slot which is continually overwriting itself, you’ll have a number of, with solely the oldest getting overwritten once you hit your restrict. Even higher, it is possible for you to to pick—your personal self—how many such slots you retain in circulation. Need 100 operating quicksaves? Fill your boots. Autosaves can even work like this.
The world can be lovely and everybody can be comfortable, however you’ll be able to have an excessive amount of of a great factor. The Stalker remasters proved that after they launched in Might. The dolled-up re-dos of the unique X-Ray-engine video games had a difficulty the place your quicksaves would simply type of, properly, accumulate. Infinitely. By the tip of my time with Shadow of Chornobyl, I had simply 200+ saves amassed in some dank recess of my PC, and truly attempting to open the Load Sport menu lowered the sport to a drunken crawl.
However no extra. As of patch 1.2, launched yesterday, the trilogy now has a quicksave restrict of a sober 15 (although my thick tomes of outdated saves stay untouched), ruining my potential to wreck my pc.

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On high of that, GSC additionally claims to have discovered a repair for the picture blurriness concern that was seemingly epidemic throughout gamers’ machines (however which I, out of sheer dumb luck, did not run into in any respect), which has been one of many remasters’ largest bugbears since launch. Experiences to this point point out that, girls and gents, we acquired it.

Apart from that? Patch stuff. The three Stalkers ought to crash much less, bug out much less, and run higher than they did earlier than. I will connect the total notes beneath, however the one two bulletpoints I really feel eager to level out are that A-Life must be rather less buggy in fight now, and GSC has restored the console instructions that allow you to fly across the map. Which is handier than it sounds: generally gadgets and stashes freak out and find yourself in locations the place your puny human arms cannot attain. Such is life within the Zone.
Stalker: Legends of the Zone Trilogy – Enhanced Version Patch 1.2 notes
- Stability enhancements—fastened a number of crashes on all platforms
- Mounted picture blurriness concern
- Mounted foliage texture element and long-distance LOD’s
- Added a “mipmap bias” worth setting (starting from 0 to -2) for the larger texture element whereas utilizing FSR function
- Mounted a number of shading points with SSGI (Display Area World Illumination)
- Applied quick-save with a restrict as much as 15 saves (Previous quick-saves will stay untouched)
- Applied a number of fixes for fight A-life habits
- Returned the demo_record and demo_play instructions
- Mounted a number of audio corruption and audio sync points throughout all titles
- [COP] Adjusted iron-sights for AKM-74/2 and SA Avalanche weapons
- [CS] Mounted a number of merchandise descriptions
