Crash Bandicoot's unique lead programmer reckons the overhauled N. Sane Trilogy 'bought nearly all the pieces proper' apart from one tiny element: 'they fully botched how leaping works'


Crash Bandicoot’s overhauled N. Sane Trilogy was typically nicely obtained when it launched again in 2017, and marked the primary time that PlayStation’s jorts-clad mascot somersaulted onto PC. However there has lengthy been suspicion that one thing ain’t proper with Crash’s leaping in Vicarious Visions’ remake, with quite a few Reddit threads complaining that the sport’s platforming is weirdly trickier than it was again within the PlayStation period.

Varied theories have been floated relating to why this could be the case. Person Kunikunatu prompt it may very well be resulting from modifications to Crash’ hitbox a couple of years in the past, and again when the N. Sane Trilogy launched, KillingLechu contemplated whether or not its “maintain X to leap larger” mechanic could be “somewhat bit overworked.”



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