'Do it quick, do it soiled': The Witcher 4's narrative director discusses the studio's philosophy and what made The Witcher 3 so nice



Everybody has a unique approach of going about their work. Some prefer to plan meticulously, color code info and have Excel spreadsheets on Excel spreadsheets, and others, properly, others have GDocs.

Because it seems, throwing concepts into an ever-growing chaotic GDoc for days on finish was truly Philipp Weber’s first job at CD Projekt Purple (by way of GamesRadar). Again when he was a quest designer on The Witcher 3 earlier than he acquired promoted to narrative director for The Witcher 4.



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