
Dune: Awakening is off to an incredible begin: wonderful Steam evaluations, a rising playerbase, and few of the launch issues that usually plague in style new multiplayer video games.
There’s some bother brewing, nonetheless, as gamers start exploring Dune: Awakening’s endgame, a lot of which revolves round PvP within the deep desert—an enormous, uninhabitable zone solely traversable by air the place gamers can compete for treasured sources like spice and titanium.
However there’s yet another useful resource that may be present in nice provide within the deep desert: participant complaints concerning the deep desert. The excellent news is that Funcom appears to be listening and is engaged on making some changes to PvP.
One problem with Dune: Awakening’s endgame is that a lot of the PvP within the deep desert is ornithopter-based, so these 60 or so hours you spent constructing your character’s talents are type of ineffective. In most fights it is simply pilots buying and selling missiles with one another within the air as an alternative of participating on the floor with swords, shields, and abilities.
And talking of ‘thopters, there’s additionally a “goomba stomping” meta in Dune: Awakening the place airborne gamers can simply crash their birds into gamers on the bottom in PvP zones, crushing them to dying whereas not worrying about collision injury. That is not precisely what I might name a good struggle.
So far as the events the place gamers do combine it up on land face-to-face, there’s yet one more drawback: respawn timers. Particularly, they’re barely timers in any respect. For those who kill an enemy, they’ll respawn so shortly and so shut by it is laborious to get a leg up on them.
As noticed by Anna Koselke at GamesRadar, a publish on Reddit outlined the issue. “The most important problem I see and hope they repair ASAP is the respawn occasions. Even if you win a protracted winded battle the shedding group will simply re-spawn immediately within the native space,” wrote rustypipe7889 on Reddit.
The difficulty was obvious in “a big 3 means battle at one of many PVP ships within the deep desert,” they mentioned, noting that “even if you choose off members they’re again within the fray earlier than you’ll be able to blink, which simply feels dangerous.” It is laborious to win a battle and loot your enemy after they hold popping up for extra just a few seconds later.
They in contrast it to Final Oasis, one other desert-based PvP-heavy multiplayer recreation that is had its personal share of troubles, noting that Dune: Awakening’s respawn timer appears to be solely about 12 seconds lengthy. “Because it at the moment stands even when you have the higher group and beat the percentages the bigger group will at all times win as they will simply hold chucking our bodies at it until the opposite group offers up or their gear breaks,” rustypipe7889 mentioned.
On the plus facet, Funcom is listening. Artistic director Joel Bylos responded to the publish, stating “We’re engaged on a bunch of modifications/fixes to those issues. Please bear with us.”
I have not engaged in PvP but myself in Dune: Awakening, partially as a result of, as within the beta, I simply do not run into different gamers that always even when hanging round in PvP zones searching for bother. And whereas I’ve been to the deep desert, I did not see anybody round—although my ‘thopter does not have weapons but so I did not keep there for greater than about half-hour. Till some PvP patches roll out from Funcom, I’d simply maintain off on attempting to struggle different gamers for the second.
