As its title suggests, Armour 3.0 is one more sweeping overhaul to the best way your armour works in Future 2. Third time’s the attraction, proper? Armour 2.0 was launched with Shadowkeep again in 2019, and I might say it is time for a change anyhow. Armour 3.0 is a complete makeover, bringing main modifications to all new armour in The Fringe of Destiny and past, which incorporates model new stats and armour archetypes.
Armour 3.0 is not the one shakeup in Future 2 The Fringe of Destiny, because it additionally introduces armour set bonuses and new gear tiers for each weapons and armour, encouraging you to progress by world tiers to improve your gear. After all, there’s additionally a set of latest gear, together with exotics like New Land Past, which additionally add new perks.
Future 2 Armour 3.0 defined

Armour 3.0 brings the next modifications to all new armour earned in The Fringe of Destiny period—each legendary and unique high quality:
- Overhauled stats: The six stats you are used to have been renamed and usually given new functions, too, letting you additional specialise into particular playstyles and builds.
- Archetypes: There at the moment are armour archetypes, that are primarily classes to convey how stat groupings are distributed. Decide an archetype that matches your construct and playstyle.
- Set bonuses: Like different MMOs, we now have armour set bonuses, which offer you extra perks in the event you put on a number of items of the identical armour kind.
- Gear tiers: Technically not particular to the Armour 3.0 modifications, however simply as vital, you now need to progress by gear tiers to earn more and more extra highly effective weapons and armour. For armour, the upper the tier, the upper the entire stat factors.
Any gear earned previous to The Fringe of Destiny will not have all of the bells and whistles that new drops do, however it can have its stats transformed to the brand new system. You may nonetheless need to change it will definitely, however your present construct will possible see you thru the brand new story marketing campaign.
Future 2 Armour 3.0 stats
Arguably the biggest change coming to gear in The Fringe of Destiny is overhauled armour stats. The six stats we have come to know and love (or ignore) have been utterly modified, with new names and results. In actual fact, Mobility has been eliminated fully in favour of a weapon-focused stat, which let’s face it, is a lot extra interesting. Stats can now even be elevated all the best way as much as 200.
The influence of those modifications is that, at low stat funding, your talents and sturdiness will really feel weaker than they used to, however at excessive stat funding, they’re going to really feel even stronger. You may want to raised prioritise stats in your construct, as there at the moment are extra tradeoffs in ignoring stats.
These are the Armour 3.0 stats in The Fringe of Destiny:
|
Stat |
1-100 Results |
100-200 Results |
|---|---|---|
|
Well being |
Grants 0-70 therapeutic when selecting up an Orb of Energy. Grants 0-10% flinch resistance. |
Shields begin recharging 0-25% extra shortly and take 0-50% much less time to totally recharge. 0– 20 Further protect capability vs combatants. |
|
Weapons |
Improves weapon reload and dealing with speeds. Improves injury towards minor and main combatants (0-15% for main and particular weapons, and 0-10% for heavy weapons). |
Grants an opportunity for ammo bricks produced to comprise extra ammo than regular. Improves injury versus boss combatants and Guardians (0-15% for main and particular weapons, and 0-10% for heavy weapons in PvE, and 0-6% bonus weapon injury vs. gamers in PvP). |
|
Class |
Improves the bottom cooldown of your class capability. Improves the quantity of sophistication power gained from exterior sources and any class regeneration velocity scalars from different sources. |
Grants a 0-40 HP Overshield (0-10 in PvP) on casting your class capability. The period is decided by the flexibility used, so the longer the cooldown, the longer the Overshield lasts. |
|
Melee |
Improves the bottom cooldown of your melee capability. Improves the quantity of melee power gained from exterior sources and any melee regeneration velocity scalars from different sources. |
0-30% elevated melee capability injury. This consists of powered, unpowered, and glaive melee assaults. |
|
Grenade |
Improves the bottom cooldown of your grenade capability. Improves the quantity of grenade power gained from exterior sources and any grenade regeneration velocity scalars from different sources. |
0-65% elevated grenade capability injury. |
|
Tremendous |
Improves the Tremendous power gained from damaging targets. It doesn’t change the bottom cooldown time of your Tremendous. Improves the quantity of Tremendous power gained from exterior sources and any Tremendous regeneration velocity scalars from different sources. |
0-45% elevated Tremendous capability injury. |
Broadly, that is how Bungie classifies the brand new stats, which is vital in relation to your outdated armour being transformed to the brand new Armour 3.0 stat system:
- Mobility is now Weapons
- Resilience is now Well being
- Restoration is now Class
- Energy is now Melee
- Self-discipline is now Grenade
- Mind is now Tremendous
The stats which have been eliminated within the new system have been set to a set worth for all gamers:
- Mobility is mounted to what 30 as soon as was for Titans and Warlocks, and 40 for Hunters, however there are new leg armour mods to extend this now-unofficial stat.
- Resilience is mounted to what 100 was within the earlier system.
- Restoration is mounted to round what 60 as soon as was within the outdated system.
Future 2 armour archetypes
Armour 3.0 introduces six armour archetypes that dictate how the stats above are distributed, with the purpose of creating it simpler to determine at a look how an armour piece can match into your construct. Every drop has a randomly chosen armour archetype, which has a set main stat and a secondary stat, in addition to a tertiary stat randomly chosen from the remaining 4 choices.
Listed here are all of the armour archetypes, and what they concentrate on:
- Paragon: Tremendous main, Melee secondary
- Grenadier: Grenade main, Tremendous secondary
- Specialist: Class main, Weapons secondary
- Brawler: Melee main, Well being secondary
- Bulwark: Well being main, Class secondary
- Gunner: Weapons main, Grenade secondary
I think about Gunner and Bulwark would be the hottest archetypes. The previous focuses on pure weapon and grenade energy, that are usually essentially the most helpful injury stats in endgame actions. In the meantime, the latter is ideal for survivability. After all, you may as well get tertiary stat rolls to additional min-max.
Future 2 Armour 3.0 exotics and the largest modifications

Whereas new gear robotically drops with all of the bells and whistles of Armour 3.0, you are possible questioning what is going on to occur to your present builds. This is what it’s essential know:
- Masterworking now provides factors to the stats not affected by your armour archetype, to assist elevate uninvested stats.
- Pre-The Fringe of Destiny armour is being transformed to make use of the brand new armour stats, although you will nonetheless be incentivised to earn new armour to reap the benefits of set bonuses and equipment tiers.
- Ada-1 gives 20 free centered unique armours accessible by the Yr of Prophecy that let you focus any non–class merchandise unique to an archetype of your selection.
- Unique class objects are the one armour from earlier than The Fringe of Destiny which are absolutely transformed to the brand new system, with most stat rolls and archetypes.
- 15 current unique armour items (and 28 unique weapons) have been up to date to the brand new gear tier system, with extra coming in future updates, however all of your unique armour will nonetheless have their stats transformed to the equal of Tier 2 rolls.
In the event you’re curious, these are the unique armours being absolutely transformed to Armour 3.0 with The Fringe of Destiny:
|
Warlock |
Hunter |
Titan |
|---|---|---|
|
Felwinter’s Helm |
The Dragon’s Shadow |
Valuable Scars |
|
Fallen Sunstar |
Masks of Bakris |
Wormgod Caress |
|
Nothing Manacles |
Blight Ranger |
Ursa Furiosa |
|
Ballidorse Wrathweavers |
Cyrtarachne’s Façade |
Icefall Mantle |
|
Starfire Protocol |
Masks of Fealty |
Level-Contact Cannon Brace |
|
Wings of Sacred Daybreak |
Khepri’s Sting |
Pyrogale Gauntlets |
|
Mantle of Battle Concord |
Oathkeeper |
Wishful Ignorance |
|
Mataiodoxia |
Athrys’s Embrace |
Crest of Alpha Lupi |
|
Rime-coat Raiment |
Renewal Grasps |
Actium Warfare Rig |
|
Geomag Stabilizers |
Caliban’s Hand |
Mk. 44 Stand Asides |
|
Promethium Spur |
Gifted Conviction |
Peregrine Greaves |
|
Boots of the Assembler |
Fortunate Pants |
Phoenix Cradle |
|
Secant Filaments |
Star-Eater Scales |
The Path of Burning Steps |
|
Swarmers |
Speedloader Slacks |
Abeyant Leap |
|
Eunoia |
Moirai |
Melas Panoplia |
