
We constructed a big spreadsheet to trace 641 points throughout Intel’s Arc GPU driver software program for the previous 10 months, compiled the driving force launch timeline to see how dedicated Intel is to new recreation releases and their velocity of driver launches for these video games, checked the game-ready driver launch lag, and clicked practically each single button in Intel’s graphics software program to see what options are damaged — and out of all of that, we solely had one catastrophic crash that appeared to interrupt the drivers.
And to be truthful to Intel, that may be a large enchancment from once we first examined their driver software program.
Intel Arc GPUs have been round for over three years now, from the “Alchemist” A380 (watch our evaluate) in July of 2022, to the B580 (learn our evaluate) and B570 (learn our evaluate) 10 months in the past, to now. It’s been an actual rollercoaster of ups and downs.
On this story, we’re focusing totally on Intel’s driver updates, patch cadence, and bugginess. That is our second revisit and third within the sequence to see how Arc is progressing. As an alternative of specializing in efficiency this time, we’re taking a look at how really usable the drivers are since Intel is the newcomer to this area.
Overview
We have now two sections to this: Intel’s driver replace timeline and its bugfix consistency for one, then constructive options, bugs, points, and value annoyances in Intel’s present graphics software program.
Excellent Points From Our Final Revisit
Now we’re escaping the patch notes to revisit the problems that we particularly talked about as unfixed or semi-fixed in our One Yr Later piece. If any of those are nonetheless round after two years, we now have an enormous drawback.
We’ll begin with a recap of current and prior damaged options, bugs, and shortcomings to see the place Intel has improved, then transfer to their driver replace cadence.
Crash that Broke the Driver
Again when Arc launched, we skilled a number of driver crashes and occasional driver corruption. That’s improved, however isn’t totally resolved.
This time, we had one actually dangerous scenario the place IGS locked up and ultimately crashed once we used the embedded hyperlink to the Home windows show settings menu from the IGS Show tab. After restarting IGS, the efficiency metrics have been humorously damaged, exhibiting extraordinarily excessive numbers of “Uncooked” sort, which you’ll be able to’t even choose below regular circumstances.
After rebooting, we didn’t get any video out to the monitor past the Home windows 11 loading spinning graphic. That is when the graphics drivers are loaded, so it appeared the crash cooked the driving force to the purpose of being nonfunctional. Reinstalling it mounted this, however we couldn’t replicate the issue a second time.

Occurring as soon as remains to be an issue. Intel has to repair these excessive severity problems with crashing and driver corruption long-term to win over customers out of the fanatic base.

It’s straightforward to say “it solely occurred as soon as,” which is true, and a number of our viewers can take care of that. However that is the excellence between Intel and extra established corporations in graphics — not that NVIDIA’s drivers have been significantly good this yr.
Clean Sync
Clean Sync is up subsequent, which is totally different from different types of body synchronization in that it doesn’t stop tearing, however as an alternative provides a dithering impact on the border between torn frames on display screen. It initially had points with visible corruption in a number of video games, certainly one of which was Rainbow Six: Siege. We confirmed this in our unique driver check-in, resulting in Intel disabling it in problematic titles. This was their “repair.” It’s definitely laborious to have characteristic issues if the characteristic now not exists within the recreation.

We determined to check Clean Sync in Siege X.

To Intel’s credit score, Clean Sync works appropriately on this title. The dithering additionally appears cleaner now than once we final checked out it. We aren’t satisfied that it really makes it nicer to have a look at, however what issues is it isn’t simply damaged. This subject appears to be resolved.
Velocity Sync

Now for Velocity Sync, which permits the sport engine to run uncapped, however solely probably the most lately accomplished frames are despatched to the monitor when the monitor is prepared. The speculation was that this permits the latency advantages that come from uncapped body charges, simply with out creating tears. NVIDIA’s Quick Sync is comparable in idea.
Two years in the past throughout our revisit, we discovered Velocity Sync to be gone, however it’s again now.
Attempting to make use of Velocity Sync with Siege brought on the sport to persistently crash on launch. This isn’t talked about as a recognized subject that we might discover on the Arc patch notes, however there are sporadic stories of comparable points across the web. Intel nonetheless has issues right here.
Overlapping Apps and Settings

The software program is up now.
Intel used to have each “Arc Management” within the driver suite and “Graphics Command Heart” within the Microsoft retailer as a free software, each separate however typically overlapping in options and it usually was a very terrible expertise since you needed to go to the Microsoft Retailer to get among the options.
Within the time since, Intel reduce it down to only “Intel Graphics Software program,” which Intel migrated to on the finish of final yr, in step with the B-Collection launch. This was an excellent consolidation to get away from the complicated mixture of functions earlier than.
VRR and DRR
One of many annoyances beforehand was that there have been a number of areas to manage Variable Refresh Fee. And there nonetheless are.
The Show tab of Intel Graphics Software program has a toggle for Variable Refresh Fee, the underside of the Show tab has “Variable Refresh Fee Mode,” after which individually, Home windows has its personal “Dynamic refresh charge” below the Superior show menu, which isn’t supported on this occasion though the identical web page says that variable refresh charge is supported.

Every of those technically serves a unique goal: The Graphics Software program setting is simply obtainable when a GPU is related to a VRR-capable show. The Variable Refresh Fee Mode setting is at all times obtainable and controls whether or not VRR is compelled on windowed functions along with the standard fullscreen ones. We expect this selection is buried and must be moved as much as be alongside the primary possibility.

As for dynamic refresh charge, that’s distinct from variable refresh charge and exists to modify the refresh charge of the monitor globally. This requires VRR as much as no less than 120 Hz.
Driver Assist Assistant Compelled Set up
Intel initially required customers to put in its “Driver Assist Assistant” when putting in the Arc Management software program, regardless of having a checkbox that implied the power to take away it. It was a compelled set up with the software program. Across the time we reviewed the B580, we talked about that Intel had mounted this.
DSA sits there to inform the consumer of latest driver updates, and runs the chance of downloading them mechanically.

This was an issue and annoyance for us on check benches, so we needed to take away it every time.
Fortunately, it’s now not a compelled set up and was mounted a short time in the past. You’re capable of freely select any of the parts and software program that sits on prime of the bottom driver. You continue to need to manually choose out of Intel’s information assortment program, however no less than you really can now whereas nonetheless getting the software program.
HDCP
HDCP is subsequent: We beforehand had issues with having the ability to use a seize card whereas HDCP was on. We had to make use of a janky splitter in an effort to make it occur.

This time, we didn’t have that subject. We didn’t strive a bunch of various combos, however once we connected an Elgato 4K X seize card, HDCP help confirmed as “off” in IGS, and we have been capable of seize with none friction. We’d nonetheless like a handbook toggle to manage HDCP.
Notification Overload
At launch, Arc Management would blast the desktop with toast notifications, and it wasn’t attainable to clear them manually. We simply needed to look ahead to them to vanish. Throughout our final revisit, the variety of pop-up notifications was decreased, however not eradicated.
Now with IGS, they’re nearly completely gone. We caught solely 1-2 pop-ups via the entire testing, down from dozens in our first spherical and a handful in our second. That’s an excellent transfer.
Minimize Options
Over time, Intel has dropped a few options from its graphics software program. We had particular criticism in our unique evaluate about how Intel was attempting to do an excessive amount of suddenly, making an attempt to duplicate all of the options of its opponents prefer it was knocking out a advertising guidelines only for the sake of placing it on the field. They’re narrowing the scope now, which is nice.
Intel now not bundles recording and streaming performance into the software program. That’s high-quality with us – there’s no want for Intel to compete with OBS at this level when it has to take care of sustaining the software program to make sure that it isn’t tousled and damaged.

The earlier overlays of any type have been eliminated. No FPS counter, temperature monitor, nothing. That duty now sits completely on PresentMon, which is its personal utility.

IGS has a tab for metrics, however it’s tough – extra on that in a minute.

We beforehand included overclocking among the many issues that got here off as pointless fluff on the time that Arc initially launched, particularly since fundamentals just like the voltage setting have been configured to the wrong decimal level for the unit of measurement. Efficiency tuning remains to be in and so they’ve mounted many of the fundamentals – it additionally makes much more sense to us now versus throughout Intel’s first-wave efforts with the A-Collection when all Intel actually wanted to get proper was stability and recreation help.

General, we expect Intel’s graphics software program has improved from the simplification and consolidation of software program.
Intel Graphics Software program’s Options and Points
As for the present state of Intel’s software program, it’s damaged down into a number of tabs: Residence, Profiles, Graphics, Show, Efficiency, Video, Notifications, and Settings. We went via all of them, adjusting values, flipping toggles, and usually poking it to see if we might get something to fall out in a common shake check.

Generally, most issues appeared to work appropriately. For instance, the video changes panel is so intensive which you could make Cyberpunk appear to be the picture above in case you actually need to.
Damaged Efficiency Metrics


This subsequent one is bizarre. IGS has efficiency metrics monitoring built-in, however it’s unreliable, typically incorrect, and has very restricted controls.
First off, it’s fairly clear that it makes use of an inside model of PresentMon for issues like frametimes and latency, however we couldn’t discover a strategy to level it at a goal software. This could imply that it targets the app with the very best GPU load (like a recreation).

Nevertheless, it failed to take action in our testing. Generally it confirmed nothing in any respect, and typically it clearly hooked on some unrelated course of, exhibiting frametimes that align with one thing working effectively beneath 60 FPS.
There are alternatives to manage the sampling window measurement (averaging interval) and sampling interval (the time between polling), however altering them impacts the numbers being proven in oddly proportionate ways in which don’t make mathematical sense.
For instance, inventory values of 1,000ms window measurement and 100ms sampling interval resulted in “GPU Time” studying round 100ms common. Dropping the values as little as attainable resulted in “GPU Time” of about 50ms common. Setting all of them the way in which as much as 5,000ms window measurement and 250ms sampling interval resulted in about 250ms for common GPU time. When you picked up on that sample, you see that it finally ends up studying awfully near regardless of the sampling interval is about to.

There was much more. Setting the window measurement to a shorter timespan than the sampling interval mainly prevents it from working.
We tried it out on certainly one of our check methods and ran PresentMon on the identical time to match the readouts. Generally, IGS failed to indicate something. The remainder of the time, it could be sporadic and clearly mistaken, like within the picture above, the place it exhibits about 9 FPS AVG, when F1 24 was really working at 170-ish FPS.
Anyway, the presently ineffective state of IGS’ monitoring tab must be addressed. Intel ought to both do away with it or make it work. The excellent news is that this isn’t essential to really utilizing the GPU day-to-day.
Video Seize
We briefly examined video seize with OBS on the B580. It’s able to doing 4K at both of OBS’ non-lossless easy presets, however provided that the GPU has headroom. If it doesn’t, the encoder immediately will get overwhelmed and efficiency falls off a cliff, much like what you’d see in CPU encoding when the CPU is preoccupied.
The cardboard turns into overloaded, so there’s some forgiveness there, however NVIDIA has a bonus right here.

Its NVENC resolution has a extra swish approach of dealing with seize concurrently with closely loaded situations. Intel doesn’t appear to dwell as much as that simply but.
Good VSync

Intel’s inconsistency comes again into play with Good VSync, which is meant to solely activate when the sport’s body charge exceeds the monitor’s refresh charge. It labored reliably when altering the setting previous to launching the sport, however solely labored one single time once we modified it whereas the sport was nonetheless working; after that, it now not functioned on this order or approach, contributing to the general confusion attributable to Intel’s inconsistent driver habits.
UI – Minor Bugs and Annoyances
We’re transferring on to smaller complaints now.
Whereas we have been within the Graphics tab, we discovered a small UI bug below the Shared GPU Reminiscence Override setting. The default setting on the machine we acquired this seize from was a reminiscence restrict of 57%, or 36.1GB. Once we moved the slider, turned off the override, then again on, the slider was nonetheless the place we had set it, however the worth on the left had reset to 36.1GB. Certainly one of them is mistaken. It is a bug.

Much less a bug and extra simply annoying was the truth that after manually coming into a price, the one strategy to lock it in was to click on on the slider. Urgent enter, escape, or clicking away didn’t work. This was only a usability shortcoming.

Additionally annoying was the UI for rearranging the order of the metrics on the Efficiency tab. You’re presupposed to click on and drag the merchandise within the listing, however it has extraordinarily aggressive edge scrolling, making it tough to put them the place you need.
To wrap up our UI complaints, the VRAM Tuning tooltip doesn’t agree with the slider. The tooltip and the slider characterize reminiscence frequency with each GT/s and Gbps, which might be complicated for some customers.
Body Cap Limitations

The following one isn’t a bug in any respect, however is a limitation. Despite the fact that IGS has the power to restrict body charges, it’s surprisingly restricted to only DX9 and DX11 APIs – no DX10, DX12, or Vulkan. We’d assume that there’s some technical cause for the limitation, however from a client standpoint, it’s a shortcoming that’s unexplained.
It’s very straightforward to set world or per-game body charge caps with NVIDIA and AMD, and so they don’t appear to care about what API is below the hood.
Recreation Prepared
Optimized drivers coinciding with new recreation launches are essential to the usability of any GPU for gaming.

NVIDIA has made a concerted effort to market its “Game-Ready Drivers,” which is certainly one of its extra significant campaigns and one thing we will get behind. NVIDIA’s energy is on this particular class, which is having a driver prepared for the day a recreation releases. This requires direct cooperation with the builders to get early entry and typically present engineering sources for shader optimization, one thing we talked with Tom Petersen (now at Intel) about final yr.
This is likely one of the extra essential areas the place Intel must ship.

Within the time for the reason that B-Collection launch to once we stopped gathering information, Intel has included “recreation prepared” help for 39 complete video games, 34 of which have been talked about as supported on or earlier than the sport’s launch date. That’s not dangerous — 87% of the full named video games have been supported in time for a participant to purchase it on launch day and have express tuning from Intel.
Of the 5 that acquired talked about post-launch in patch notes, the typical is simply 2.4 days of lag time. It is a vital enchancment from Alchemist.

That’s an excellent ratio of “day zero” video games, and fairly cheap timelines for the few that aren’t. Paradoxically, the one with the longest wait was Silksong.

We aren’t conscious of what Intel’s choice or submission course of is for which video games get an express point out like this, or what degree of validation takes place, however primarily based on the info, it looks as if Intel is staying on prime of latest releases. They don’t get all of them — Starfield at launch was functionally damaged on Intel. However to be truthful, Starfield at launch was additionally simply functionally damaged.
Driver Timeline
We’ll transfer to a timeline of the driving force launches since Battlemage to get an thought for the way dedicated Intel is to Arc.
We gathered archival driver launch information from TechPowerUp and Intel, beginning on the launch of the B-Collection (model 6325, December 13, 2024) till roughly mid-September (model 7029), simply earlier than Intel made the principle driver package deal Arc-only and kicked out the 14th Gen IGPs and older. It’s attainable we missed a couple of smaller or much less documented hotfixes on this.

Over the past 10 months from what we discovered, Intel has launched 13 validated WHQL drivers and 16 beta drivers. Intel has some areas it pushed, like late Could via June with 3 beta releases and 1 WHQL launch.
On Could twenty sixth, Intel’s 6795 Beta launched new recreation help and efficiency enhancements for Elden Ring Nightreign, which might launch 5 days later, Dune: Awakening to organize for its June tenth launch, and Monster Hunter Wilds, which got here out in February. For no less than this driver, Intel illustrated that it’s attempting to have drivers prepared in time to make sure compatibility with new video games or enhance their efficiency.

The 6874 WHQL launch from June 2nd had Farming Simulator flickering texture fixes, so these points nonetheless exist for Intel. It additionally had essential energy administration updates for Lunar Lake Core Extremely 200V sequence CPUs.
Simply two days later, Intel pushed the 6876 beta. It had recreation help for FBC: Firebreak, Rematch, Stellar Blade, and Rainbow Six Siege X. It additionally featured what’s probably probably the most imprecise repair we’ve ever seen. For the Arc B-Collection GPUs, Intel stated it mounted “Intermittent visible artifacts could seem in sure utilization situations.” Ah sure, we mounted the issue which may occur typically in a subset of nondescript circumstances. Thanks, Intel.
2 days after that, Intel pushed the 6877 beta driver to deal with one particular subject tied to audio on Core Extremely Collection 2-equipped handhelds. 6 days in a while the twelfth, they pushed a full launch that solely famous a repair for crashes in Overwatch 2.
The speedy, fast modifications adopted by a serious driver model exhibits Intel is no less than preserving busy chasing down particular person bugs and fixing them as quick as attainable. That’s an excellent signal of responsiveness. We expect this can be a nice philosophy when it comes to help that caters to the comparatively small group of fanatics who’ve taken the plunge on Arc. It additionally exhibits that Intel is alive. So, it’s type of a canary within the coal mine when it comes to if the GPU help will cease.
We’ll rapidly run via some mild comparisons to NVIDIA and AMD.
In that very same time-frame, NVIDIA sits in some distinction to Intel’s method, having pushed 21 complete drivers (18 customary, 1 beta, 2 hotfix). The overwhelming majority of the releases are customary WHQL, which is smart to us contemplating NVIDIA’s dominant legacy place. Its drivers are mature and barely require fast fixes — besides the start of this yr, after they launched hotfixes to repair hotfixes.

AMD’s Radeon driver crew was quiet compared to each, having launched solely 11 drivers (5 customary and 6 beta). To be clear, the amount of drivers isn’t a sign of the standard of the drivers, however contemplating the frequency of the sport releases, the amount does matter.
XeSS Assist

XeSS help is subsequent.
For higher or worse, the business’s favourite buzzword comes into play: AI.
Upscaling is definitely an essential characteristic at this level. AMD and NVIDIA have FSR and DLSS. We checked on Intel’s progress with XeSS adoption.

This chart exhibits what number of video games help every given type of upscaling. Assist for Intel’s XeSS isn’t as intensive as its opponents, totaling 334 titles. This information is pre-XeSS3 announcement, as that’s not totally rolled-out but.
AMD practically doubles Intel’s XeSS depend at 624 video games supporting some type of FSR. FSR 1 is considerably decrease high quality than the variations that succeeded it due in main half to being strictly spatial and never temporal, however we’re counting it right here.
NVIDIA holds a numerical victory in opposition to AMD, with 649 titles supporting DLSS Tremendous Decision.
NVIDIA’s introduction of DLSS overrides implies that most DLSS titles ought to be capable of be compelled to run the most recent fashions. In fact, the sport issues extra than simply the variety of video games, however NVIDIA will get credit score for having each bases coated.
XeSS 2 is an particularly dangerous scenario, with solely 44 video games formally supported on the listing on the time of writing for a resolution which launched alongside Battlemage in December. It’s beginning to look type of deserted. “XeSS 2” is definitely an enlargement of the characteristic set to incorporate body technology and XeLL (low latency), and never a substitute for the precise upscaling in base XeSS. The extra 290 video games we now have listed below XeSS 1 depend simply as a lot when contemplating upscaling alone.
Additionally notable is that Intel lately opened up the chance for NVIDIA and AMD GPUs to formally help XeSS Tremendous Decision and Body Era, aka XeSS-SR-FG, which is almost a complete alphabet. Intel did this by publishing its XeSS 2.1 SDK. The one requirement is help for Shader Mannequin 6.4, which applies to NVIDIA’s 3000 sequence onward and AMD’s 6000 sequence onward. Within the time since, Intel has introduced XeSS3, which we detailed in our Xe3 structure article, which talks about their model of MFG.
Lossless Scaling

In fact, primarily based strictly on numbers, Lossless Scaling’s LS1 wipes the ground with all of them, supporting a near-infinite variety of video games (if that’s the metric we’re judging by). That’s the good thing about not needing recreation or engine integration, although that does imply picture high quality suffers typically considerably. Though on a technicality, FSR1 also can have an infinite bar as a result of Lossless Scaling can run FSR1, which is type of like, “we heard you want upscaling so we put upscaling in your upscaling with the intention to upscale whilst you upscale.”
We have now a complete deep dive on that it’s best to go try in case you haven’t seen it.
Fastened and Identified Points
| Intel Arc Graphics Fastened Points | GamersNexus | |
| Whole variety of mounted points | 81 |
| Variety of fixes: Arc A-Collection | 12 |
| Variety of fixes: Arc B-Collection | 34 |
| Variety of fixes: Extremely 1 CPU | 4 |
| Variety of fixes: Extremely 2 CPU | 25 |
| Variety of fixes: Software program | 5 |
| Variety of fixes: Unknown/Basic | 1 |
| Common variety of days to repair points (From 44 mounted points that have been talked about as recognized points) | 39.9 |
| Variety of “fixes” that needed to be mounted a second time | 2 |
This desk is deceptively small, contemplating that it required crawling via and collating 641 mentions of recognized points and 81 mentions of mounted points throughout 9 months price of patch notes.

This took some time to place collectively.
Intel declares 81 complete points mounted for the reason that B-series launch – 12 for A-Collection, 34 for B-Collection, 4 for Core Extremely 1 built-in GPUs, 25 for Core Extremely 2 built-in GPUs, and 6 for software program or common fixes. Solely 44 of these complete fixes have been talked about beforehand as recognized points. Of these, the typical time to repair was 39.9 days. We assume that the remainder of the previously-unmentioned fixes have been issues that acquired observed and addressed rapidly, akin to between releases.
We additionally observed two points that have been talked about as “mounted” twice for a similar actual subject and for a similar product class.
The primary was first talked about as a recognized subject on April 3, 2025 for the Arc B-Collection GPUs, “Returnal (DX12) could expertise an software crash throughout gameplay with Ray-Tracing settings turned on.” This was marked as a set subject on June thirtieth, however was then mounted a second time on July twenty third, “Returnal (DX12) could expertise an intermittent software crash throughout gameplay with Ray-Tracing settings turned on.” The one distinction is the phrase “intermittent,” main us to suppose edge circumstances that brought on Returnal to crash continued to floor.
The second subject was on August 7, 2025 for the Arc A-Collection GPUs, “Mafia: The Outdated Nation (DX12) could exhibit corruptions on character hair throughout gameplay.” It acquired marked mounted on August eleventh, resurfaced, and acquired mounted once more on September tenth. That second replace narrowed the scope right down to “sure scenes,” which feels like the identical type of scenario – Intel thought it mounted the issue, however in some way “corruptions on character hair” returned. General although, the essential factor is the typical time to repair a problem that’s listed as recognized, which was slightly below 40 days.
Conclusion

To wrap this up, we expect that the usability and common annoyance degree of Intel’s Arc GPUs are in a considerably higher place than they have been a yr in the past, positively higher than two years in the past, and night-and-day from the unique Alchemist launch. So they’re progressively enhancing.

The truth that there’s just one piece of software program (Intel Graphics Software program) for all settings is a considerable enchancment, and the truth that it’s a much less bloated app than what got here earlier than can also be good.
There are nonetheless issues for Intel to repair, just like the seemingly completely damaged built-in monitoring and the unreliable body sync settings. It may be irritating to have recreation crashes simply from selecting Velocity Sync, or from seeing Good VSync work as soon as, however by no means once more.

There’s additionally issues for Intel to improve, like including body charge caps for extra than simply DX9 and DX11 video games, and if attainable, making it simpler to seize video whereas the GPU is fully-loaded.
We expect that the extra aggressive Intel stays on pushing fixes, the higher off Arc will probably be. General, Intel’s drivers have improved considerably. We nonetheless wouldn’t advocate the corporate’s Arc GPUs to somebody who doesn’t have a number of persistence or information on how you can do any troubleshooting, nevertheless. We don’t suppose the playing cards are there simply but. For most individuals in our viewers, although, we expect Arc is viable and price contemplating in case you’re in a position and keen to deal with potential technical points in the event that they come up.
When it comes to efficiency per greenback, the playing cards are in a reasonably great spot.









































