I've been obsessive about a single dialogue alternative in an underappreciated Obsidian sport for 10 years, so I tracked down the man who wrote it to study every little thing about my favourite joke in RPG historical past


For ten years, I have been obsessive about a single dialogue alternative (actually a group of decisions) initially of Pillars of Eternity’s first enlargement, The White March: Half One.

As soon as you’ve got completed beating again an ogre assault in town of Stalwart, you are free to poke round, meet the residents, settle for aspect quests, all that traditional RPG jazz. On the docks, interacting with a suspicious barrel of fish reveals there is a man inside, and you may dump him out onto the road.



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