Josh Sawyer says a hypothetical Pillars of Eternity 3 can be 3D, identical to Baldur's Gate 3, with 'environmental mechanics, elevation hazards, and dynamic terrain'



Pillars of Eternity 2: Deadfire, because the RPG sickos on the PC Gamer employees are to be believed, is an RPG that by no means fairly received its time within the solar. Whereas we rated it fairly extremely, giving it a strong 88 in our evaluation again within the day, low gross sales brought on Obsidian no scarcity of existential angst, and the studio’s solely been flirting with the thought of a sequel ever since (it is okay, we nonetheless received Avowed).

Nonetheless. For example that sequel had been to hypothetically exist, and let’s additionally say the studio did do all of that re-evaluation within the 12 months 2019. What wouldn’t it do in a different way now? In an interview with Gamepressure, design director Josh Sawyer says he’d probably make the bounce to 3D.



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