Final week, Krafton gutted the management degree of Subnautica studio Unknown Worlds, and in a notably sturdy press launch mentioned that studio wanted “renewed vitality and management” to ship the long-awaited Subnautica 2. The fan response was usually talking one in all whole dismay, a lot in order that Unknown Worlds launched an open letter over the weekend asking for endurance, and attempting to reassure followers that key group members had been nonetheless in place.
Now, Unknown Worlds co-founder and designer/director of Subnautica, Charlie Cleveland, has taken it upon himself to share with the sport’s followers what occurred behind-the-scenes: and reassure them in regards to the state of Subnautica 2.
Cleveland’s submit is titled “What’s a Wave however a Thousand Drops?” It begins by recalling the halcyon days of youth, when he and his highschool associates in Burlington, Vermont, would spend the summers attempting and failing to make video games: till 1996, “when simply two of us labored by way of the autumn and acquired our first sport playable: an underwater (!) Star Management II clone referred to as Aquarium Fighter […] I immediately turned hooked. Hooked on making video games. Hooked on making not-fun-things (however with potential), enjoyable.”
Cleveland displays on how a lot the trade has modified over almost three a long time, and the “brutal” realities of getting cash within the present period. He says he began Unknown Worlds “with out realizing it” by creating the Half-Life mod Pure Choice.
Means earlier than it was extra frequent, the ‘studio’ operated a distant mannequin and the weird enterprise follow of “ask[ing] the group to ship me $20 payments within the mail so I may maintain engaged on the sport, and you probably did. $18k was a tricky wage to dwell off of, however I made it work and beloved each second of it. Like a design hook, however I used to be hooked on design. So hooked that I spent 10 years making the sequel.”
Cleveland says none of this may’ve occurred with out co-founder Max McGuire, and Pure Choice 2 “made simply sufficient cash to get Subnautica right into a stripped-down early entry, which allowed us to seek out the enjoyable… the group helped information us ahead till we discovered one thing all of us beloved. One thing we beloved to make and one thing that hundreds of thousands beloved to play. There is not any manner it could’ve been as profitable if we had waited till v1.0 earlier than releasing it to the general public.”
However it wasn’t all plain crusing, with Cleveland saying “one in all our video games failed as a result of we thought we knew higher” than the method they’d adopted with Subnautica. I feel he is referring to 2022’s Moonbreaker right here, which he directed, and “fewer folks performed that sport than even that humble Half-Life mod […] it actually wounded me and I wanted time to heal. Typically it looks like I’ll by no means recover from that one.”

Then we get to Subnautica 2. “Most of the of us that began the journey with us almost 20 years in the past have labored laborious on Subnautica 2, they usually’re joined by some unimaginable new expertise who had been drawn to the studio by their love of the video games and their ardour for the way in which we have made them,” says Cleveland. “We all know (and love) that the expectations for this sequel are excessive. However the group has poured their hearts into the sport and their dedication actually reveals.
“So you’ll be able to see why for Max, Ted, myself, the Unknown Worlds group, and for our group, the occasions of this week have been fairly a shock. We all know that the sport is prepared for early entry launch and we all know you’re able to play it. And whereas we thought this was going to be our determination to make, no less than for now, that call is in Krafton’s arms. And in any case these years, to seek out that I’m now not capable of work on the firm I began stings.”
As famous above, Krafton’s press launch saying the departures was unusually forthright, and it actually did not look like any love was misplaced. Cleveland would not outright say it, however the information being “fairly a shock” actually means that the trio had been pushed reasonably than leaping: and it is particularly bizarre that he regards Subnautica 2 as “prepared” for launch (it was scheduled for a 2025 launch, although it is unclear if it can launch this yr).
You’d assume the man who created and directed Subnautica would have a superb sense of the place the sequel was. I’ve requested Krafton for touch upon Cleveland’s assertion, and on Subnautica 2’s launch date state of affairs, and can replace with any response.
“I would like you to know that no matter occurs to the founders, to the group and to the sport, our precedence is, and has all the time been, to make the perfect damned sport we will for the perfect group on this planet,” ends Cleveland. “Along with your Gorge plushies and your hand-drawn fish fan-art, and sure, your hard-earned {dollars}, you’ve got supported us in each manner, in each season, chilly and heat, since Half-Life modding was even a factor.
“And I additionally need you to know that this isn’t the place the story ends.”
