Rainbow Six Siege is having a second. The tactical FPS is one week into a serious replace that launched a brand new title (Siege X), a wild 6v6 mode, modernized maps, and most consequential of all, a brand new value level: After holding out for 10 years, Siege is lastly free-to-play.
Siege X is now extra standard than ever, sustaining the form of top-five Steam numbers that it used to solely attain throughout free weekends. That boggles my thoughts, as a result of to me, Siege has all the time felt like a recreation that is only a handful of disasters away from collapse.
After I burnt out in 2020, these disasters have been round each nook: forgettable operators, horrible battle passes, unpopular stability selections, and disruptive bugs launched sooner than Ubi may repair them. I can consider no different recreation that, even in its darkest moments, was pressured to repeatedly disable total characters due to game-breaking exploits. I bear in mind gamers questioning on the time if Valorant, with its Siege-inspired skills, would deal a deadly blow.
However Siege continued. It is a testomony to its uniqueness that people caught round—Siege’s secret sauce is that there is no such thing as a “different” Siege to match its mixture of aggressive lethality, operator counterplay, and granular destruction. I consider that uniqueness can even clarify a few of its huge missteps over time.
After I take into consideration how completely different Siege was again in 2016, and the way in another way we performed it, it is clear to me that Ubisoft and the group have been determining what this recreation was collectively. Ubisoft’s funky premise of asymmetrical groups of attackers with grapple hooks and defenders who aren’t alleged to go exterior spawned a dictionary’s value of strategies that solely exist in Siege: runouts, vertical play, homicide holes, rotation holes, bandit tricking, arduous breaching, comfortable breaching, intel denial, droning.
Above: In Twin Entrance, defenders aren’t noticed for going exterior, a truth some gamers are nonetheless getting used to.
It took time, expertise, a number of management regimes, and loads of errors for Siege to grow to be the perfect (up to now) model of itself. The massive vibe shift got here a couple of years in the past, when Ubi formally slowed down on new maps and operators and as an alternative targeted on transforming current methods, an initiative that has resulted in my favourite adjustments to Siege since launch, like attacker repick, attachments 2.0, operator reworks, a taking pictures vary, match replay, and the secondary arduous breach gadget.
Siege X is the fruits of Ubisoft slowly studying learn how to look after Siege. It is a mature replace, focusing on basic options and enhancements which have been a very long time coming:
- Rebuilt audio: Sound now travels realistically down hallways and thru partitions with plausible reverb. It sounds higher, however it’s additionally extra correct and constant.
- Modernized maps: 5 standard maps received a graphical cross with new 4K belongings, moody new lighting, and “destructible substances” that change how they’re performed. Gasoline pipes can explode to kill gamers or deny areas. Hearth extinguishers create smoke clouds.
- Communication wheel: Higher late than by no means, Siege lastly has Apex-style contextual pings, so I can now level at a wall and ask teammates to bolster it, or ping a hallway and declare it “all clear.”
- Conflict rework: The newest of a collection of reworks which can be so substantial that that is principally a brand new operator. Conflict can now place her protect on the bottom, creating a chunk of canopy for herself that additionally slows enemies with a shock.
- Superior rappel: Now you “dash” on a wall and steer round corners whereas rappelling, a small motion change that saves a lot time.
- Choose & Ban 2.0: As an alternative of banning 4 operators initially of the match, groups now ban one every spherical, rushing issues alongside and inspiring groups to ban reactively primarily based on the earlier spherical. So, so a lot better.
- Enemy outlines: Way back, Siege made all its maps shiny and flat-looking so gamers could not conceal in darkish corners. Now that the nice lighting is again, enemies now have the slightest crimson define in order that they stand out in darkness. Sounds blasphemous for Siege, however it’s inoffensive up to now.
- First-person shadows: See your shadow? So can the enemy group!

There was a time once I would learn an inventory of adjustments like that and assume, “OK, however the place are the 2 new operators and one new map that we used to get each three months?” However now I am a bit older, busier, and conscious that Siege has greater than sufficient stuff. Perhaps 73 operators’ value of gadget interactions is as a lot as my mind can maintain, and 27 multi-story complexes is extra map than I am going to ever hope to grasp.
I prefer to assume we’re getting into Siege’s finest years—seasoned gunplay, sturdy maps, impactful operators, much less obtrusive (however nonetheless current) bugs, and a confidence in its identification so sturdy that it could actually take main swings like a 6v6 mode.
