'We made it too troublesome for gamers to even get into the raid within the first place': Last Fantasy 14 director admits its newest dungeon was 'a misstep in growth'


I’ve stated it earlier than, however I truly actually like Forked Tower; Last Fantasy 14’s newest 48-player dungeon that got here bundled with area operation mode Occult Crescent. What I do not like, nonetheless, is all the unnecessary floor work it comes with.

From having to try to shepherd a number of eight-player teams right into a single occasion, to ready round for a selected climate situation, after which praying that curious passersby would not unwittingly depart a member of your static within the lurch with the dungeon’s entry lottery… yeah, it has been a whole lot of synthetic inflation to the problem for components of the method that needs to be comparatively frictionless.

Final Fantasy 14 Dawntrail Occult Crescent questline

(Picture credit score: Sq. Enix)

Now, Sq. Enix is making steps to vary that—together with one which it surprisingly fast-tracked earlier this month—however the actuality nonetheless stays: Forked Tower requires far an excessive amount of foreplanning and exterior organisation to be fairly viable for teams of strangers crossing paths within the second.



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