Why was The Witcher 3 so darkish? 'It's dishonest to at all times present and paint the world in a optimistic mild'



As a part of The Witcher 3’s tenth anniversary celebration, CD Projekt Purple spoke to GamesRadar in regards to the “secret sauce” that made its quests so particular. Maturity was cited as the principle ingredient by PaweÅ‚ Sasko, a quest designer on The Witcher 3, as a result of the vast majority of its builders had been getting into their 30s and 40s. Additionally, importantly, they had been Polish.

“I might say we, as Polish individuals, are far more detrimental than western societies,” Sasko mentioned. “We tend to see glass half empty somewhat than half full. A part of creating mature leisure is simply realizing that not all the things in life goes to go nice. In all of our lives, horrible shit goes to occur.”



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