With Steam launch concurrents at an all-time low for Future 2's newest growth, I believe Bungie is lastly paying the value for years of errors—the most important being the time it eliminated paid content material


This week, a brand new growth launched for Future 2. The Fringe of Destiny marks the beginning of a model new saga—and ushers in a serious overhaul to some key methods, seemingly aimed toward making the sport extra accessible for newcomers and extra sticky for its remaining playerbase. In idea, then, this ought to be an enormous second—a brand new journey, and a shot within the arm for an getting old shooter.

In actuality, issues look very completely different. Anecdotally, the place as soon as my Steam associates listing could be a grid of inexperienced squares every new Future growth—lapsed gamers leaping again in to get a contemporary style of Bungie’s nonetheless peerless gunplay—The Fringe of Destiny was met with indifference. And the numbers appear to again up my expertise. The 2 earlier Future 2 expansions, Lightfall and The Remaining Form, peaked at over 300,000 concurrent Steam gamers on the day of their launch. The Fringe of Destiny? It topped out at 99,193.

The Emissary

(Picture credit score: Bungie)

That’s, by far, the bottom Steam concurrent rely for any Future 2 growth. Hell, even Into the Gentle—the free replace designed to tide gamers over after The Remaining Form was delayed—peaked at over 122,000 gamers when it launched.



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