Wuchang: Fallen Feathers made me grapple with the parry vs. dodge conundrum


The development of the final decade is alive and effectively: Soulslikes are nonetheless all the trend. Even among the many restricted number of demos at Summer season Sport Fest 2025, I noticed quite a few video games that have been both Souls right down to their toes or took some extent of inspiration from them. Wuchang: Fallen Feathers, a self-described Soulslike motion RPG, does really feel very acquainted in these methods, but it surely’s additionally attempting a couple of issues completely different that would finally make or break its probabilities.

I received to play about an hour of Wuchang, primarily ranging from the start. I noticed scattered specs of its influences: the intro space instantly gave me Zelda: Breath of the Wild vibes, with an overlook of the land and a title sequence segueing right into a climb down in direction of my first hub space. After slightly little bit of exposition, I used to be primarily left to wander and discover my approach via a harmful land, attempting to determine simply what was happening.



Supply hyperlink